
Not only do you need rhythm, you also need tactics. By forcing your movements, it retains the tactics and strategy of a roguelike – but forces a far more rapid thought process. This mechanic initially feels like it has been thrown in solely to frustrate, but the beauty of it is soon revealed. This means that even when you miss a beat, the green slime, Minotaur, or other beasts are still able to attack you – shifting the gameplay from turn based to rhythm based. More importantly though, each of the 16-bit, pixel-art enemies also move to the beat. It is only by hopping at just the right moment that you are able to effectively attack and move.

But each move you make has to be made to the beat of the fantastic music. Silly, I know, with a name like Crypt of the NecroDancer I probably should have put two and two together.

What I didn't anticipate was that you would have to do all of this to the beat.

Plus, in classic roguelike fashion, death resets your progress, leaving you with the just the few precious diamonds you may have collected on your latest run to improve your character and the world for subsequent attempts. © 2019 Nintendo.You do indeed have to make your way through dungeons moving one square at a time, while enemies match your every action with a movement or attack of their own - like a huge game of chess. The Legend of Zelda and Nintendo Switch are trademarks of Nintendo. ***A Nintendo Account is required to receive and redeem points. **Full version of game required to use DLC.

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